Cover image of Game Design (2014)

Game Design (2014)

Game Design (2014)

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Session 23: Changing Rules II

Session 23: Changing Rules II

Play testing for to generate rules chagnes and the effects on social context.

3 Nov 2014

45mins

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Session 24: Indie Games and Aesthetics with Jesper Juul

Session 24: Indie Games and Aesthetics with Jesper Juul

Guest lecturer Jesper Juul on independent games, and their style and aesthetics. Note: due to a technical issue, the fi... Read more

3 Nov 2014

32mins

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Session 22: Changing Rules I

Session 22: Changing Rules I

Generating ideas for rule changes and working through the implications on game play.

3 Nov 2014

27mins

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Session 20: Cooperative Games

Session 20: Cooperative Games

The design and machanics of games in which players cooperate to achieve a goal.

3 Nov 2014

44mins

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Session 21: Social Play

Session 21: Social Play

The social context of games and play.

3 Nov 2014

1hr 8mins

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Session 19: Space Control

Session 19: Space Control

Discussion of the physical space of game boards and play areas, and how they effect strategy, game play, aesthetics, and... Read more

3 Nov 2014

1hr 29mins

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Session 17: Guest Lectures by Professional Designers

Session 17: Guest Lectures by Professional Designers

Guest lectures by Glenn Given from Games by Play Date and Mackenzie Cameron from the Game Makers Guild.

3 Nov 2014

1hr 5mins

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Session 15: Assignment 3

Session 15: Assignment 3

Explanation of the 3rd major course assignment, the final project.

3 Nov 2014

28mins

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Session 16: The Simulation Gap & Assignment 3 Pitches

Session 16: The Simulation Gap & Assignment 3 Pitches

Discussion of what simulations include and what they leave out; student pitches for assignment 3 projects.

3 Nov 2014

50mins

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Session 14: Adding and Cutting Mechanics

Session 14: Adding and Cutting Mechanics

Overview of the process of deciding which mechanics to add and cut, how to implement changes, and common problems.

3 Nov 2014

43mins

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