Session 23: Changing Rules II
Session 23: Changing Rules II
Play testing for to generate rules chagnes and the effects on social context.
3 Nov 2014
•
45mins
Session 24: Indie Games and Aesthetics with Jesper Juul
Session 24: Indie Games and Aesthetics with Jesper Juul
Guest lecturer Jesper Juul on independent games, and their style and aesthetics. Note: due to a technical issue, the fi... Read more
3 Nov 2014
•
32mins
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Session 22: Changing Rules I
Session 22: Changing Rules I
Generating ideas for rule changes and working through the implications on game play.
3 Nov 2014
•
27mins
Session 20: Cooperative Games
Session 20: Cooperative Games
The design and machanics of games in which players cooperate to achieve a goal.
3 Nov 2014
•
44mins
Session 21: Social Play
Session 21: Social Play
The social context of games and play.
3 Nov 2014
•
1hr 8mins
Session 19: Space Control
Session 19: Space Control
Discussion of the physical space of game boards and play areas, and how they effect strategy, game play, aesthetics, and... Read more
3 Nov 2014
•
1hr 29mins
Session 17: Guest Lectures by Professional Designers
Session 17: Guest Lectures by Professional Designers
Guest lectures by Glenn Given from Games by Play Date and Mackenzie Cameron from the Game Makers Guild.
3 Nov 2014
•
1hr 5mins
Session 15: Assignment 3
Session 15: Assignment 3
Explanation of the 3rd major course assignment, the final project.
3 Nov 2014
•
28mins
Session 16: The Simulation Gap & Assignment 3 Pitches
Session 16: The Simulation Gap & Assignment 3 Pitches
Discussion of what simulations include and what they leave out; student pitches for assignment 3 projects.
3 Nov 2014
•
50mins
Session 14: Adding and Cutting Mechanics
Session 14: Adding and Cutting Mechanics
Overview of the process of deciding which mechanics to add and cut, how to implement changes, and common problems.
3 Nov 2014
•
43mins