Ranked #1
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Session 16: The Simulation Gap & Assignment 3 Pitches
Session 16: The Simulation Gap & Assignment 3 Pitches
Discussion of what simulations include and what they leave out; student pitches for assignment 3 projects.
3 Nov 2014
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50mins
Ranked #2
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Session 14: Adding and Cutting Mechanics
Session 14: Adding and Cutting Mechanics
Overview of the process of deciding which mechanics to add and cut, how to implement changes, and common problems.
3 Nov 2014
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43mins
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Ranked #3
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Session 10: History of American Board Games
Session 10: History of American Board Games
An overview of the history of American board games, and how those forms continue to influence game design today.
3 Nov 2014
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35mins
Ranked #4
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Session 11: Defining Game, Play, and Sport
Session 11: Defining Game, Play, and Sport
Discussion of the competing and overlapping definitions and ideas of game, play, and sport.
3 Nov 2014
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33mins
Ranked #5
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Session 9: Randomness and Player Choice
Session 9: Randomness and Player Choice
Considering random elements in game play versus player-driven strategy and how they can complement and compete with each... Read more
3 Nov 2014
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51mins
Ranked #6
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Session 7: Aesthetics and Player Experience
Session 7: Aesthetics and Player Experience
The contributions of game aesthetics to the experiencing of game play.
3 Nov 2014
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28mins
Ranked #7
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Session 4: Mechanics, Dynamics, Aesthetics - The MDA Framework
Session 4: Mechanics, Dynamics, Aesthetics - The MDA Framework
A discussion of the MDA framework, based around the videogame Defense of the Oasis.
3 Nov 2014
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49mins
Ranked #8
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Session 5: Imperfect Information and Dice
Session 5: Imperfect Information and Dice
The role of player's lack of knowledge in game design and play, and dice's role in the history of randomness.
3 Nov 2014
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37mins
Ranked #9
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Session 6: Constraints and Usability
Session 6: Constraints and Usability
Making usable games and putting restraints on player actions.
3 Nov 2014
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46mins
Ranked #10
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Session 2 Part 1: Meaningful Decisions in Gameplay
Session 2 Part 1: Meaningful Decisions in Gameplay
In part 1 of the second class meeting the instructor leads a discussion of what kinds of player decisions have meaning, ... Read more
3 Nov 2014
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58mins