Ranked #1
“Decisions”, XCom’s “creeping problem”, and paper prototyping
“Decisions”, XCom’s “creeping problem”, and paper prototyping
Hi! Welcome to episode 53 of the Clockwork Game Design Podcast! This is the second of “season 2” of the podcast – it’s a... Read more
8 Feb 2019
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1hr 10mins
Ranked #2
CGD Podcast Episode 46 – Against Management (and Decisions?)
CGD Podcast Episode 46 – Against Management (and Decisions?)
Hey everyone! Welcome to Episode 46 of the podcast. This episode talks about what it means when a game uses “management”... Read more
3 Jul 2018
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38mins
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Ranked #3
Episode 60 – Eric Zimmerman on game design theory (also, randomness with Brett Lowey)
Episode 60 – Eric Zimmerman on game design theory (also, randomness with Brett Lowey)
I’ve been saying this a lot recently, but this is a big one! Clocking in at nearly an hour and twenty minutes, this is, ... Read more
16 Jul 2019
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1hr 18mins
Ranked #4
DanC on the reasons for making games
DanC on the reasons for making games
Today I talked to Dan Cook about competitive games, social games, and our objectives behind making games in the first pl... Read more
15 May 2019
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1hr 15mins
Ranked #5
Some thoughts about CRPGs, and why I want to make one
Some thoughts about CRPGs, and why I want to make one
Hey everyone! I have a new podcast episode up. I wish it was a little bit more organized; I might write an article later... Read more
22 Nov 2018
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42mins
Ranked #6
How to not-hate marketing, Kickstarter tips, and my next big game
How to not-hate marketing, Kickstarter tips, and my next big game
Today’s episode is not a theory-heavy episode at all. Instead, we have a lot of practical advice and other game developm... Read more
19 Oct 2019
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1hr 12mins
Ranked #7
Rob Daviau
Rob Daviau
Hello everyone! Today I come to you bringing yet another great board game designer: Rob Daviau, probably best known at t... Read more
21 Jul 2019
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59mins
Ranked #8
Prospects for Indie Devs, with Jeremiah Reid
Prospects for Indie Devs, with Jeremiah Reid
Today on the show I have a conversation with Jeremiah Reid, a software dev and indie Rogue-like game developer. Jeremiah... Read more
12 Dec 2019
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1hr 27mins
Ranked #9
Daniel Moore on music theory, formalism, and difficulty
Daniel Moore on music theory, formalism, and difficulty
Hey everyone! Today I have an interview with Daniel Moore – a joint podcast episode with his podcast, This Podcast Could... Read more
18 Apr 2019
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1hr 5mins
Ranked #10
Tim Fowers
Tim Fowers
Episode 58 is HERE, with the incredibly awesome and prolific board (and video) game designer Tim Fowers! This was, in ma... Read more
3 Jul 2019
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1hr 2mins
Ranked #11
Binary Goals with Hopenager, and Kickstarting an 18 Card Game with Adam Wilk
Binary Goals with Hopenager, and Kickstarting an 18 Card Game with Adam Wilk
This is one of our longer episodes, coming in at 1 hour 10 minutes, and it’s chock full of both theory and practice! For... Read more
2 Aug 2019
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1hr 9mins
Ranked #12
Building Blocks of Tabletop Game Design – interview with Geoff Engelstein and Isaac Shalev
Building Blocks of Tabletop Game Design – interview with Geoff Engelstein and Isaac Shalev
I can’t believe I went this long without interviewing one of my biggest game design theory heroes, Geoff Engelstein. Tog... Read more
10 Jul 2019
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58mins
Ranked #13
A conversation with Elizabeth Hargrave
A conversation with Elizabeth Hargrave
Today I spoke with Elizabeth Hargrave. After playing her game Wingspan and reading some interviews with her, I thought s... Read more
26 Nov 2019
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45mins
Ranked #14
CGD Episode 57: Smoothness in game design (and other topics)
CGD Episode 57: Smoothness in game design (and other topics)
Hi everyone! Here is episode 57 of the Clockwork Game Design Podcast, where I give a bunch of updates on the games I’m d... Read more
18 Jun 2019
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46mins
Ranked #15
BONUS: Humane Storytelling with Jenny Bee
BONUS: Humane Storytelling with Jenny Bee
I’m deep in the weeds of setting up the Dragon Bridge Kickstarter, which should hopefully launch next week or so. But I ... Read more
31 Aug 2019
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33mins