Ranked #1
Session 25: Choosing Mechanics
Session 25: Choosing Mechanics
A consideration of how choices of game mechanics impact aspects of the play experience. Includes bonus overview of CMS ... Read more
9 May 2014
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1hr 4mins
Ranked #2
Session 16: Game Design Fundamentals
Session 16: Game Design Fundamentals
Guest lecture by Seth Sivak on how to design games that are fun to play and teach the player the rules of the world.
9 May 2014
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1hr 29mins
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Ranked #3
Session 14: Rapid, Iterative Prototyping Best Practices
Session 14: Rapid, Iterative Prototyping Best Practices
Guest lecture by Eitan Glinert on best practices for rapid iterative prototyping.
9 May 2014
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53mins
Ranked #4
Session 15: Usability
Session 15: Usability
Guest lecture by Jenna Hoffstein on designing games for usability, taking into consideration player attention and visual... Read more
9 May 2014
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46mins
Ranked #5
Session 19: Cutting Features
Session 19: Cutting Features
When, What, Why, and How to cut features from a game.
9 May 2014
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22mins
Ranked #6
Session 20: Process
Session 20: Process
Tools and techniques for running a development process with diverse and geographically disparate groups.
9 May 2014
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50mins
Ranked #7
Session 12: Sprint Retrospectives, Appreciations, and Recap
Session 12: Sprint Retrospectives, Appreciations, and Recap
Looking back on and evaluating Sprints, appreciating team members, and recapping sessions.
9 May 2014
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20mins
Ranked #8
Session 13: Gamefeel - Decision and Fate
Session 13: Gamefeel - Decision and Fate
Analyzing games based on the feeling of their play, decision vs. fate, skill vs. chance, rules vs. play
9 May 2014
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48mins
Ranked #9
Session 1 Part 3: Paper Prototyping, Playtesting, and Group Formation
Session 1 Part 3: Paper Prototyping, Playtesting, and Group Formation
A presentation on the mechanics of paper prototyping, how to playtest, and forming groups for project 1.
9 May 2014
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50mins
Ranked #10
Session 6: Task Lists, Daily Scrums, and Sprints
Session 6: Task Lists, Daily Scrums, and Sprints
Detailed breakdown of design process subunits, including kinds of tasks lists with demos, daily scrum and other meetings... Read more
9 May 2014
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29mins