Session 9: Coding Tips
Session 9: Coding Tips
Elements of a unified game aesthetics with an eye twoards project 3.
9 May 2014
•
1hr 22mins
Session 22: Story in Games
Session 22: Story in Games
What does story mean in games, how to construct it, and how to tie it to play elements.
9 May 2014
•
1hr 2mins
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Session 11: Videogame Production
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Guest lecture by Courtney Stanton on the how to's of producing videogames.
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Session 23: The Indie Industry
Session 23: The Indie Industry
Guest lecture by Ichiro Lambe and Rohit Shenoy on the state and functioning of the independent games industry.
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Session 25: Choosing Mechanics
Session 25: Choosing Mechanics
A consideration of how choices of game mechanics impact aspects of the play experience. Includes bonus overview of CMS ... Read more
9 May 2014
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Session 16: Game Design Fundamentals
Session 16: Game Design Fundamentals
Guest lecture by Seth Sivak on how to design games that are fun to play and teach the player the rules of the world.
9 May 2014
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1hr 29mins
Session 10: Cheap Assets
Session 10: Cheap Assets
Where to find free audio and graphic elements, tools to generate them yourself, examples of sophisticated games built fr... Read more
9 May 2014
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Session 15: Usability
Session 15: Usability
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Session 20: Process
Session 20: Process
Tools and techniques for running a development process with diverse and geographically disparate groups.
9 May 2014
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Session 19: Cutting Features
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When, What, Why, and How to cut features from a game.
9 May 2014
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