Cover image of Game Design (2010)

Game Design (2010)

Game Design (2010)

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Ranked #1

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Lecture 32: Live Action Games

Lecture 32: Live Action Games

"Live action" describes a wide range of activities, from sports, to real-time roleplaying, to playground/party games. Ca... Read more

29 Jun 2011

1hr 26mins

Ranked #2

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Lecture 33: Ethics in Games

Lecture 33: Ethics in Games

Mia Consalvo asks students for examples illustrating how game designers construct ethical systems, how users act within ... Read more

29 Jun 2011

1hr 4mins

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Ranked #3

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Lecture 30: Clients for Assignment 3 Visit

Lecture 30: Clients for Assignment 3 Visit

The 3rd team assignment is to design a simulation for psychiatry residents interacting with agitated patients. Dr. Cezar... Read more

29 Jun 2011

1hr 26mins

Ranked #4

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Lecture 31: Assignment 3 Brainstorming and Team Formation

Lecture 31: Assignment 3 Brainstorming and Team Formation

Following last lecture's presentation of the final project assignment, a conflict mediation training simulation for psyc... Read more

29 Jun 2011

48mins

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Ranked #5

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Lecture 27: Games as Art

Lecture 27: Games as Art

Games have emerged in recent decades as a rich artistic medium, combining elements from audiovisual, interactive, and pe... Read more

29 Jun 2011

1hr 20mins

Ranked #6

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Lecture 25: Fiction and Stories in Games

Lecture 25: Fiction and Stories in Games

Many games incorporate story elements, to drive the plot, set the scene, create engaging characters, etc. Some even use ... Read more

29 Jun 2011

1hr 24mins

Ranked #7

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Lecture 21: Games as Teaching Tools

Lecture 21: Games as Teaching Tools

A panel of game developers from the Education Arcade and Learning Games Network talk about their research, effectively c... Read more

29 Jun 2011

1hr 22mins

Ranked #8

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Lecture 23: Creating Sequels

Lecture 23: Creating Sequels

Sequels can improve on the original: fixing problems, adding new features, targeting an established fanbase, etc. This c... Read more

29 Jun 2011

42mins

Ranked #9

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Lecture 19: Abstraction and Simulation

Lecture 19: Abstraction and Simulation

To build a good simulation, identify relevant features in the source and assumptions in the resulting model. Students ex... Read more

29 Jun 2011

1hr 22mins

Ranked #10

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Lecture 20: What is Intellectual Property?

Lecture 20: What is Intellectual Property?

After feedback on the first assignment, the class covers the basics of intellectual property in the gaming industry. Suc... Read more

29 Jun 2011

59mins

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