Ranked #1
Lecture 32: Live Action Games
Lecture 32: Live Action Games
"Live action" describes a wide range of activities, from sports, to real-time roleplaying, to playground/party games. Ca... Read more
29 Jun 2011
•
1hr 26mins
Ranked #2
Lecture 33: Ethics in Games
Lecture 33: Ethics in Games
Mia Consalvo asks students for examples illustrating how game designers construct ethical systems, how users act within ... Read more
29 Jun 2011
•
1hr 4mins
Similar Podcasts
Ranked #3
Lecture 30: Clients for Assignment 3 Visit
Lecture 30: Clients for Assignment 3 Visit
The 3rd team assignment is to design a simulation for psychiatry residents interacting with agitated patients. Dr. Cezar... Read more
29 Jun 2011
•
1hr 26mins
Ranked #4
Lecture 31: Assignment 3 Brainstorming and Team Formation
Lecture 31: Assignment 3 Brainstorming and Team Formation
Following last lecture's presentation of the final project assignment, a conflict mediation training simulation for psyc... Read more
29 Jun 2011
•
48mins
Ranked #5
Lecture 27: Games as Art
Lecture 27: Games as Art
Games have emerged in recent decades as a rich artistic medium, combining elements from audiovisual, interactive, and pe... Read more
29 Jun 2011
•
1hr 20mins
Ranked #6
Lecture 25: Fiction and Stories in Games
Lecture 25: Fiction and Stories in Games
Many games incorporate story elements, to drive the plot, set the scene, create engaging characters, etc. Some even use ... Read more
29 Jun 2011
•
1hr 24mins
Ranked #7
Lecture 21: Games as Teaching Tools
Lecture 21: Games as Teaching Tools
A panel of game developers from the Education Arcade and Learning Games Network talk about their research, effectively c... Read more
29 Jun 2011
•
1hr 22mins
Ranked #8
Lecture 23: Creating Sequels
Lecture 23: Creating Sequels
Sequels can improve on the original: fixing problems, adding new features, targeting an established fanbase, etc. This c... Read more
29 Jun 2011
•
42mins
Ranked #9
Lecture 19: Abstraction and Simulation
Lecture 19: Abstraction and Simulation
To build a good simulation, identify relevant features in the source and assumptions in the resulting model. Students ex... Read more
29 Jun 2011
•
1hr 22mins
Ranked #10
Lecture 20: What is Intellectual Property?
Lecture 20: What is Intellectual Property?
After feedback on the first assignment, the class covers the basics of intellectual property in the gaming industry. Suc... Read more
29 Jun 2011
•
59mins