Ranked #1
Ray Tracing
Ray Tracing
Lecture 15: A Ray Tracing algorithm is described.
4 Nov 2009
•
48mins
Ranked #2
Subdivision Surfaces Part 1
Subdivision Surfaces Part 1
Lecture 16: Extension of Chaikin's curves to construct surfaces.
13 Nov 2009
•
51mins
Ranked #3
Shading and Texturing
Shading and Texturing
Lecture 10: Methods of shading and texturing are described.
23 Oct 2009
•
35mins
Ranked #4
Quaternions
Quaternions
Lecture 09: The application of Unit Quaternions to rotations
21 Oct 2009
•
39mins
Ranked #5
Color and Shading
Color and Shading
Lecture 08: The RGB axis and color space.
19 Oct 2009
•
52mins
Ranked #6
Clipping
Clipping
Lecture 06: The clipping algorithm and the viewing pipeline.
7 Oct 2009
•
48mins
Ranked #7
The Camera Transform
The Camera Transform
Lecture 05: The pinhole camera model and associated transform matrix.
5 Oct 2009
•
47mins
Ranked #8
Branches in Computer Graphics
Branches in Computer Graphics
Lecture 21: Overview of the field of Computer Graphics and current problems.
30 Nov 2009
•
32mins
Ranked #9
Camera Motion
Camera Motion
Lecture 20: Catmull-Rom Curves for smooth camera motion.
25 Nov 2009
•
27mins
Ranked #10
Shadows Part 1
Shadows Part 1
Lecture 18: Ground plane shadows and shadow volumes are described.
18 Nov 2009
•
30mins