Ranked #1
Episode 37: Being Strategic About the Scope of Your Game
Episode 37: Being Strategic About the Scope of Your Game
In this week's episode Andrew, Obinna, Eduardo, and Ryan talk about one of the most important topics when it comes to fi... Read more
9 Jun 2016
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59mins
Ranked #2
Episode 102: Developing Games for the Cloud
Episode 102: Developing Games for the Cloud
Everyone has been talking about the cloud… so, we figured we should too!In this week’s episode, we bring in another form... Read more
6 Nov 2019
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57mins
Ranked #3
Episode 47: Making Your First Game
Episode 47: Making Your First Game
Finishing your first game is certainly a tough task, but with determination and hard work you can do it. In this episode... Read more
23 Aug 2016
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1hr 4mins
Ranked #4
Episode 64: UI/UX: Theory & Practice
Episode 64: UI/UX: Theory & Practice
It's time to stretch our academic muscles! On today's episode, we revisit a topic we've discussed previously, UI. This t... Read more
7 Feb 2017
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1hr 13mins
Ranked #5
Episode 91: Is Your Game Worth It?
Episode 91: Is Your Game Worth It?
We all know making games is hard, but what do you when a project lingers on forever unfinished? Are you working on your ... Read more
3 May 2018
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1hr 13mins
Ranked #6
Episode 61: Idea Generation
Episode 61: Idea Generation
Creating original ideas for games might be a difficult process for some people and an easy ride for others. In any case,... Read more
6 Jan 2017
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1hr
Ranked #7
Episode 65: Makin' Stuff Look Good with Dan Moran
Episode 65: Makin' Stuff Look Good with Dan Moran
You lookin’ gooooood! In today’s episode we are covering the topic of visual effects in a conversation with our friend D... Read more
15 Feb 2017
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49mins
Ranked #8
Episode 35: Evolution of the FPS
Episode 35: Evolution of the FPS
In this week's episode Andrew, Obinna, and Ryan explore the evolution of the first person shooter. We examine its contr... Read more
25 May 2016
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1hr 27mins
Ranked #9
Episode 87: Game Dev Tricks
Episode 87: Game Dev Tricks
Happy New Year! It's time to kick off 2018 with a feast of an episode. We start with a very fun conversation about all t... Read more
19 Jan 2018
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1hr 8mins
Ranked #10
Episode 43: Increasing Productivity
Episode 43: Increasing Productivity
If you get easily distracted from working on your game and you struggle to get things done, no worries, we got your back... Read more
29 Jul 2016
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1hr 2mins
Ranked #11
Episode 50: The Art of Game Design with Jesse Schell
Episode 50: The Art of Game Design with Jesse Schell
"The Art of Game Design, a Book of Lenses” is a must read book for every game developer. That is why, we wanted to bring... Read more
21 Sep 2016
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1hr 7mins
Ranked #12
Episode 52: Procedural Generation: What, When, Why?
Episode 52: Procedural Generation: What, When, Why?
Have you ever wanted to create hundreds of levels without the hassle of handcrafting them? Then this episode on Procedur... Read more
7 Oct 2016
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1hr 6mins
Ranked #13
Episode 92: Optimizing Your Game for Performance
Episode 92: Optimizing Your Game for Performance
Double the flavor, double the fun! We've got a pair of Sprocketeers, in Dan Moran and Lisa Hicks, joining us today to ta... Read more
5 Jun 2018
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1hr 13mins
Ranked #14
Episode 81: Personal Programming Methodologies
Episode 81: Personal Programming Methodologies
After a brief month of summer vacation, we are back in action. This week we are talking about Personal Programming Metho... Read more
8 Aug 2017
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1hr
Ranked #15
Episode 8: Top 5 Picks from the Asset Store
Episode 8: Top 5 Picks from the Asset Store
We raise a glass to you, Christian Strang, for without you today's episode might not have been possible! On today's epis... Read more
21 Aug 2015
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57mins
Ranked #16
Episode 73: Design Patterns: Singleton
Episode 73: Design Patterns: Singleton
Hello, Debuggers. In today’s episode, we continue our series about design patterns with one of the most polemic design p... Read more
25 Apr 2017
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51mins
Ranked #17
Episode 15: Networking in Unity
Episode 15: Networking in Unity
A TCP packet walks into a bar and says, "I want a beer." The bartender responds, "You want a beer?" The TCP packet says,... Read more
20 Oct 2015
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55mins
Ranked #18
Episode 97: It's Not a Bug, It's a Feature
Episode 97: It's Not a Bug, It's a Feature
As a game dev, you probably deal with bugs and glitches on a day-to-day basis. Today we are talking about the best kind ... Read more
4 Apr 2019
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1hr 20mins
Ranked #19
Episode 28: AAA vs. Indie Game Development
Episode 28: AAA vs. Indie Game Development
Introducing first... from the rich, ruby red corner. Weighing in at $1.5+ million dollars. He hails from the beautiful, ... Read more
6 Apr 2016
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1hr 2mins
Ranked #20
Episode 75: Mythic Structure in Game Design
Episode 75: Mythic Structure in Game Design
What do rollercoasters, songs, fancy meals, and summer blockbusters all have in common? They are designed to take us for... Read more
12 May 2017
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1hr 1min