Cover image of Graphics Architecture, Winter 2009

Graphics Architecture, Winter 2009

UC Davis course EEC277 introduces the design and analysis of the architecture of computer graphics systems. Topics include the graphics pipeline, general-purpose programmability of modern graphics arc... Read more

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Parallelism

Parallelism

In our final content lecture, we look at how to parallelize the graphics pipeline. What is challenging about parallelizi... Read more

10 Mar 2009

1hr 4mins

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GRAMPS: A Programming Model for Graphics Pipelines and Heterogeneous Parallelism

GRAMPS: A Programming Model for Graphics Pipelines and Heterogeneous Parallelism

Jeremy Sugerman from Stanford describes GRAMPS, a programming model for graphics pipelines and heterogeneous parallelism... Read more

5 Mar 2009

1hr 20mins

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Juggling the Pipeline

Juggling the Pipeline

We turn away from a fixed-function graphics pipeline and explore what we can do with a user-programmable pipeline, where... Read more

3 Mar 2009

1hr 16mins

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Overflow from the Pipeline Lectures

Overflow from the Pipeline Lectures

This lecture contains the overflow from the 4 pipeline lectures, mostly the composition/display lecture.

24 Feb 2009

1hr 19mins

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Composition/display

Composition/display

The final stage of the graphics pipeline is composition/display. In this lecture we look at antialiasing algorithms, com... Read more

17 Feb 2009

1hr 11mins

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GPU Graphics and Compute Architecture

GPU Graphics and Compute Architecture

John Nickolls, chief compute architect for NVIDIA's GPUs,discusses NVIDIA GPU graphics and compute architecture.

12 Feb 2009

1hr 23mins

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Texture

Texture

Texturing is the process of applying images to geometry. We look at the function of texture and how we filter texture, a... Read more

10 Feb 2009

1hr 16mins

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The Latest Graphics Processing Units

The Latest Graphics Processing Units

Justin Hensley of AMD/ATI Graphics describes the latest GPUs from AMD's ATI Graphics division.

5 Feb 2009

1hr 20mins

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Rasterization

Rasterization

Rasterization is the GPU stage that produces fragments from screen-space triangles. We look at both pixel coverage and p... Read more

3 Feb 2009

1hr 19mins

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Geometry

Geometry

In this lecture, we take a close look at the geometry stage of the graphics pipeline: transformations, homogeneous coord... Read more

29 Jan 2009

1hr 21mins

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