Parallelism
Parallelism
In our final content lecture, we look at how to parallelize the graphics pipeline. What is challenging about parallelizi... Read more
10 Mar 2009
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1hr 4mins
GRAMPS: A Programming Model for Graphics Pipelines and Heterogeneous Parallelism
GRAMPS: A Programming Model for Graphics Pipelines and Heterogeneous Parallelism
Jeremy Sugerman from Stanford describes GRAMPS, a programming model for graphics pipelines and heterogeneous parallelism... Read more
5 Mar 2009
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1hr 20mins
Juggling the Pipeline
Juggling the Pipeline
We turn away from a fixed-function graphics pipeline and explore what we can do with a user-programmable pipeline, where... Read more
3 Mar 2009
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1hr 16mins
Overflow from the Pipeline Lectures
Overflow from the Pipeline Lectures
This lecture contains the overflow from the 4 pipeline lectures, mostly the composition/display lecture.
24 Feb 2009
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1hr 19mins
Composition/display
Composition/display
The final stage of the graphics pipeline is composition/display. In this lecture we look at antialiasing algorithms, com... Read more
17 Feb 2009
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1hr 11mins
GPU Graphics and Compute Architecture
GPU Graphics and Compute Architecture
John Nickolls, chief compute architect for NVIDIA's GPUs,discusses NVIDIA GPU graphics and compute architecture.
12 Feb 2009
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1hr 23mins
Texture
Texture
Texturing is the process of applying images to geometry. We look at the function of texture and how we filter texture, a... Read more
10 Feb 2009
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1hr 16mins
The Latest Graphics Processing Units
The Latest Graphics Processing Units
Justin Hensley of AMD/ATI Graphics describes the latest GPUs from AMD's ATI Graphics division.
5 Feb 2009
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1hr 20mins
Rasterization
Rasterization
Rasterization is the GPU stage that produces fragments from screen-space triangles. We look at both pixel coverage and p... Read more
3 Feb 2009
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1hr 19mins
Geometry
Geometry
In this lecture, we take a close look at the geometry stage of the graphics pipeline: transformations, homogeneous coord... Read more
29 Jan 2009
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1hr 21mins